We use audio in a web browser all the time, listening to songs on YouTube or reacting to a sound in a flash game. But upcoming (and to some extent already available) techniques promise more: Interactive, dynamic audio with signal processing and even access to the sample level. Especially the last feature allows for more than traditional audio programming environments, such as Max/MSP or SuperCollider, can offer: Basically you could implement any audio application (or at least any DSP algorithm). Or maybe not?
I’m proud to announce, that my live coding band Benoît and the Mandelbrots has received a Honorary Mention at Prix Ars Electronica 2012.
Nothing more to say here ;-)
Last week I was in London for the SuperCollider Symposium. It was a great time with lots of input and good music. I also played there with Benoît and the Mandelbrots and we presented BenoitLib. I’m still thinking about some talks, and I thought that i might also blog about them.
after abandoning my old blog I decided to give this site a reboot. I don’t think I will blog regulary, but I try to keep my list of projects up to date.
Still a lot of work to do (documenting projects for example) but at least the page has a working Game of Life in the background (global for all users, each page reload does a new generation – sometimes it’s reset to a random state).
There are also missing some fallbacks for old browsers that don’t support the canvas element well. Opera seems to be broken too, mhh …