The band formerly known as Brofist now has its own little web site.
I finished the iOS port of my Ludum Dare 28 game Ballkeeper.
It is now available for free on the App Store. Go check it out!
Some Updates. I probably should post more often!
I ventured a little bit into Mac video plugin programming. I wrote a Python script to easily convert/compile a GLSL shader into a FxPlug Plugin for use in Motion. You can find GLSL2FxPlug on GitHub. I used it in this Teaser for nil#3 Party.
Speaking of nil#3, here is a nice recording of Visuals I did for Plüderhausen:
I did my first big-screen visuals show at Stadtgeburtstag Karlsruhe for Benoît and the Mandelbrots. As I was also playing with the band I had to script all transitions and trigger them when appropriate.
Throughout the history of the world wide web many techniques were conceived and used to add audio to a web site. Some of them only allowed web designers to embed static audio files into their sites, a very questionable practice if it’s used as a background track. Some of these techniques have practically already died out along with the infamous <marquee> and <blink> HTML tag.
We use audio in a web browser all the time, listening to songs on YouTube or reacting to a sound in a flash game. But upcoming (and to some extent already available) techniques promise more: Interactive, dynamic audio with signal processing and even access to the sample level. Especially the last feature allows for more than traditional audio programming environments, such as Max/MSP or SuperCollider, can offer: Basically you could implement any audio application (or at least any DSP algorithm). Or maybe not?